There are a lot of theories about what happens to us after we die, as far as where we end up. It is believed that this goal is based on how you lived your life while treating others. But what is not discussed enough is the journey they undertake between passed away and arriving at their final destination. Mooneye Games Studio has created an experiment in its new game Lost Ember that explores exactly this topic. As a wolf with the ability to transform into other forest animals, embark on a journey into the afterlife, into your afterlife, while exploring a beautiful and deserted world and discovering the final fate of humanity.
In Lost Ember, the wolf form is the main ship in which you will live to travel to the afterlife in the City of Light. As you play, you will find out that you were a person loved by many, but the memory of your passed away escapes you for some reason. However, do not be upset, because soon you will be accompanied by another soul, who is also trying to move towards the City of Light. This type of guide takes care of you, helps you navigate the different landscapes such as meadows and mountains and tells the story on your way. You can play the game without the narrative if you want, that way you have to rely only on the visual clues to progress, but I suggest playing with the narrative the first time so that you get the whole story, because it is surprisingly well written and very interesting.
Much of the story is told using memories or echoes of the past that you will experience when you head to the City of Light. These echoes show a scene from a crucial event in your life and help to gather where all the people have gone. The story is written as a Magical about their fate and the fate of everyone else. I wanted to move on to the next point in the story just so I could understand what happened next. There were a few action points that could be omitted or combined to create a more cohesive experience, but overall I was able to keep u
The gameplay is very simple and does not require a lot of brain power to get used to it. As a Wolf, you can run or run around the surroundings. Invariably, you will come across other animals that you may need your unique skills to pass the level. For example, you can go to an area where the wolf can no longer move forward, because you have fallen on a steep cliff. The wolf is poorly equipped to climb a cliff, but there is a bird that you can climb, take its form, and then fly over this cliff and continue its journey. Environmental puzzles like this are so integrated into the game that they feel natural and use many different animal species to cross the different Terrains in different ways.
The graphics of Lost Ember look stunning both on the console itself and When connected to the TV. I have a 65″ 4K Visio TV and it looked awesome. I really couldn’t find a complaint. The environments are bright and lively and masterfully use light and shadow. The outlook is overwhelming and you can see far into the distance, which was quite unexpected for me for an Indy game of this kind. The animal designs leave a little to be desired and it is very obvious where the development has focused in the construction of this game. Overall, though, I think it’s great and the real Star of the show here is definitely the game world reclaimed by nature.
The sound design of the game is also a crowning achievement for this small Studio in Berlin and Hamburg. The ambient noises make the world very alive, as if it had been completely taken over by nature, with the wind blowing through the trees, the birds singing in the treetops, and the penetrating howl of their wolf blowing in the crisp air. The music is often immersive and sometimes Uplifting and inspiring. The narrative is also very relevant and the narrator’s voice is soothing and strangely soothing. These elements all combine to create an experience I haven’t played in a long time, and it was a welcome distraction from this year’s chaos.
Although there are some things that this game does well, it has its imperfections that will be revealed in due course. My particular problem arose when I explored a particularly deep canyon at the beginning of the game. To my surprise, the game contains a decent amount of different animals that have different abilities, but if you make the wrong choice of The animal and move to an area of the game that is not compatible with this animal, you are stuck.